Code: |
{*******************************************************} { Sprite Button } { Copyright (c) Михаил Мостовой } {*******************************************************}
unit SpriteBtn;
interface
uses Windows, SysUtils, Classes, Controls, Graphics, Types, Messages;
type TSpriteButton = class(TGraphicControl) private FPicturePressed: TPicture; FPictureFocused: TPicture; FPictureNormal: TPicture; FPictureDisabled: TPicture; FEnabled: Boolean; FPressed: Boolean; FFocused: Boolean; FDrawing: Boolean; FTransparent: Boolean; procedure SetPictureFocused(const Value: TPicture); procedure SetPicturePressed(const Value: TPicture); procedure SetPictureNormal(const Value: TPicture); procedure SetPictureDisabled(const Value: TPicture); procedure CMMouseEnter(var Message: TMessage); message CM_MOUSEENTER; procedure CMMouseLeave(var Message: TMessage); message CM_MOUSELEAVE; procedure OnPictureChange(Sender: TObject); procedure UpdateButtonState; procedure SetTransparent(const Value: Boolean); protected procedure Paint; override; procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override; procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override; public constructor Create(AOwner: TComponent); override; destructor Destroy; override; published property Action; property Anchors; property Caption; property Enabled; property Font; property ShowHint; property ParentShowHint; property OnClick; property OnMouseDown; property PictureNormal: TPicture read FPictureNormal write SetPictureNormal; property PictureFocused: TPicture read FPictureFocused write SetPictureFocused; property PicturePressed: TPicture read FPicturePressed write SetPicturePressed; property PictureDisabled: TPicture read FPictureDisabled write SetPictureDisabled; property Transparent: Boolean read FTransparent write SetTransparent; end;
procedure Register;
implementation
uses Consts;
procedure Register; begin RegisterComponents('MSX Controls', [TSpriteButton]); end;
{ TSpriteButton }
constructor TSpriteButton.Create(AOwner: TComponent); begin inherited;
FEnabled := True;
FPictureNormal := TPicture.Create; FPictureNormal.OnChange := OnPictureChange; FPictureFocused := TPicture.Create; FPicturePressed := TPicture.Create; FPictureDisabled := TPicture.Create;
FPressed := False; FFocused := False;
FDrawing := False; end;
destructor TSpriteButton.Destroy; begin FPictureNormal.Free; FPictureFocused.Free; FPicturePressed.Free; FPictureDisabled.Free;
inherited; end;
procedure TSpriteButton.SetPictureNormal(const Value: TPicture); begin PictureNormal.Assign(Value); if Assigned(Value) then begin Width := Value.Width; Height := Value.Height; end; if not FDrawing then Invalidate; end;
procedure TSpriteButton.SetPictureFocused(const Value: TPicture); begin FPictureFocused.Assign(Value); end;
procedure TSpriteButton.SetPicturePressed(const Value: TPicture); begin FPicturePressed.Assign(Value); end;
procedure TSpriteButton.SetPictureDisabled(const Value: TPicture); begin FPictureDisabled.Assign(Value); end;
procedure TSpriteButton.CMMouseEnter(var Message: TMessage); begin if Enabled = False then Exit;
FFocused := True; if not FDrawing then Invalidate; end;
procedure TSpriteButton.CMMouseLeave(var Message: TMessage); begin if Enabled = False then Exit;
FFocused := False; if not FDrawing then Invalidate; end;
procedure TSpriteButton.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); begin inherited;
if Enabled = False then Exit;
if Button = mbLeft then begin FPressed := True; FFocused := True; if not FDrawing then Invalidate; end; end;
procedure TSpriteButton.MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); begin if Enabled = False then Exit;
if Button = mbLeft then begin FPressed := False; if not FDrawing then Invalidate; end;
inherited; end;
procedure TSpriteButton.OnPictureChange(Sender: TObject); begin Width := PictureNormal.Width; Height := PictureNormal.Height; if not FDrawing then Invalidate; end;
procedure TSpriteButton.UpdateButtonState; var Picture: TPicture; begin if Enabled then begin if not (csDesigning in ComponentState) then begin if (FPressed and FFocused) then Picture := PicturePressed else if (not FPressed and FFocused) then Picture := PictureFocused else Picture := PictureNormal; end else Picture := PictureNormal; end else begin FFocused := False; FPressed := False; Picture := PictureDisabled; end;
if (Picture <> PictureNormal) and ((Picture.Width = 0) or (Picture.Height = 0)) then Picture := PictureNormal;
if (csDesigning in ComponentState) and ((not Assigned(Picture.Graphic)) or (Picture.Width = 0) or (Picture.Height = 0)) then begin with Canvas do begin Pen.Style := psDash; Pen.Color := clBlack; Brush.Color := Color; Brush.Style := bsSolid; Rectangle(0, 0, Width, Height); end;
Exit; end;
if Assigned(Picture.Graphic) then begin if not ((Picture.Graphic is TMetaFile) or (Picture.Graphic is TIcon)) then Picture.Graphic.Transparent := FTransparent;
Canvas.Draw(0, 0, Picture.Graphic); end; end;
procedure TSpriteButton.Paint; var R: TRect; begin if FDrawing then Exit;
FDrawing := True; try UpdateButtonState;
if Caption <> '' then begin R := ClientRect; Canvas.Font.Assign(Font); Canvas.Brush.Style := bsClear;
R := ClientRect; R.Top := 0; R.Bottom := 0; Inc(R.Left, 14); Dec(R.Right, 14); DrawText(Canvas.Handle, PChar(Caption), -1, R, DT_WORDBREAK or DT_CALCRECT);
R.Right := ClientWidth - 14; R.Top := (ClientHeight - (R.Bottom - R.Top)) div 2; R.Bottom := ClientHeight;
DrawText(Canvas.Handle, PChar(Caption), -1, R, DT_WORDBREAK or DT_CENTER); end; finally FDrawing := False; end; end;
procedure TSpriteButton.SetTransparent(const Value: Boolean); begin if Value <> FTransparent then begin FTransparent := Value; if not FDrawing then Invalidate; end; end;
end. |
Можно ли из 3-х Image(картинок) сделать компонент-кнопку
Можно ли из 3-х Image(картинок) сделать компонент-кнопку
Содержание материала
Страница 2 из 2
- << Назад
- Вперёд
Новые статьи
Ранние статьи
Случайные статьи
- Подробности
- Родительская категория: VCL
- Категория: Button, SpeedButton, BitBtn
Просьба писать ваши замечания, наблюдения и все остальное,
что поможет улучшить предоставляемую информацию на этом сайте.
ВСЕ КОММЕНТАРИИ МОДЕРИРУЮТСЯ ВРУЧНУЮ, ТАК ЧТО СПАМИТЬ БЕСПОЛЕЗНО!